UITextEntry
A UIControl which provides an editable text input field. Inherits from UIControl.
Properties
Property Name | Return Type | Description | Tags |
---|---|---|---|
text |
string |
The actual text string to show. | Read-Write, Client-Only |
promptText |
string |
Text to be displayed in the input box when text is empty. |
Read-Write |
isInteractable |
boolean |
Returns whether the control can interact with the cursor (click, hover, etc). | Read-Write |
fontSize |
integer |
The font size of the control. | Read-Write |
isHittable |
boolean |
When set to true , this control can receive input from the cursor and blocks input to controls behind it. When set to false , the cursor ignores this control and can interact with controls behind it. |
Read-Write |
Functions
Function Name | Return Type | Description | Tags |
---|---|---|---|
GetFontColor() |
Color |
Returns the color of the Text. | None |
SetFontColor(Color) |
None |
Sets the color of the Text. | None |
GetBackgroundColor() |
Color |
Returns the color of the text's background image. | None |
SetBackgroundColor(Color) |
None |
Sets the color of the text's background image. | None |
GetHoveredColor() |
Color |
Returns the color of the text's background image when hovering over it. | None |
SetHoveredColor(Color) |
None |
Sets the color of the text's background image when hovering over it. | None |
GetFocusedColor() |
Color |
Returns the color of the text's background image when the text has focus. | None |
SetFocusedColor(Color) |
None |
Sets the color of the text's background image when the text has focus. | None |
GetDisabledColor() |
Color |
Returns the color of the text's background image when the control is disabled. | None |
SetDisabledColor(Color) |
None |
Sets the color of the text's background image when the control is disabled. | None |
GetFontSelectionColor() |
Color |
Returns the highlight color used when selecting text in the control. | None |
SetFontSelectionColor(Color) |
None |
Sets the highlight color used when selecting text in the control. | None |
SetFont(string fontId) |
None |
Sets the text to use the specified font asset. | None |
SetImage(string imageId) |
None |
Sets the image used as the background for the control. | None |
Focus() |
None |
Gives keyboard focus to the control. | None |
GetCurrentTouchIndex() |
integer |
Returns the touch index currently interacting with this control. Returns nil if the control is not currently being interacted with. |
Client-Only |
Events
Event Name | Return Type | Description | Tags |
---|---|---|---|
textCommittedEvent |
Event <UITextEntry , string text> |
Fired when the control loses focus and text in the control is committed. | Client-Only |
textChangedEvent |
Event <UITextEntry , string text> |
Fired when text in the control is changed. | Client-Only |
touchStartedEvent |
Event <UITextEntry , Vector2 location, integer touchIndex> |
Fired when the player starts touching the control on a touch input device. Parameters are the screen location of the touch and a touch index used to distinguish between separate touches on a multitouch device. | Client-Only |
touchStoppedEvent |
Event <UITextEntry , Vector2 location, integer touchIndex> |
Fired when the player stops touching the control on a touch input device. Parameters are the screen location from which the touch was released and a touch index used to distinguish between separate touches on a multitouch device. | Client-Only |
tappedEvent |
Event <UITextEntry , Vector2 location, integer touchIndex> |
Fired when the player taps the control on a touch input device. Parameters are the screen location of the tap and the touch index with which the tap was performed. | Client-Only |
flickedEvent |
Event <UITextEntry , number angle> |
Fired when the player performs a quick flicking gesture on the control on a touch input device. The angle parameter indicates the direction of the flick. 0 indicates a flick to the right. Values increase in degrees counter-clockwise, so 90 indicates a flick straight up, 180 indicates a flick to the left, etc. |
Client-Only |
pinchStartedEvent |
Event <UITextEntry > |
Fired when the player begins a pinching gesture on the control on a touch input device. Input.GetPinchValue() may be polled during the pinch gesture to determine how far the player has pinched. |
Client-Only |
pinchStoppedEvent |
Event <UITextEntry > |
Fired when the player ends a pinching gesture on a touch input device. | Client-Only |
rotateStartedEvent |
Event <UITextEntry > |
Fired when the player begins a rotating gesture on the control on a touch input device. Input.GetRotateValue() may be polled during the rotate gesture to determine how far the player has rotated. |
Client-Only |
rotateStoppedEvent |
Event <UITextEntry > |
Fired when the player ends a rotating gesture on a touch input device. | Client-Only |
Examples
Example using:
textChangedEvent
textCommittedEvent
In this example, a text box entry has a maximum limit for the amount of characters that can be entered by the player. When that limit is reached, no more characters can be entered. This is a good way to restrict the length of a string that can be entered by the player. For example, limiting the length of a pet name so it doesn't exceed space in user intefaces or storage limits.
-- Client script
-- References to the Text Entry Box and Text counter.
local TEXT_ENTRY_BOX = script:GetCustomProperty("TextEntryBox"):WaitForObject()
local COUNTER = script:GetCustomProperty("Counter"):WaitForObject()
-- Max length allowed for this text entry box.
local maxLength = 20
-- Enable cursor interaction and make visible
UI.SetCanCursorInteractWithUI(true)
UI.SetCursorVisible(true)
-- Update the counter text counter
local function UpdateChars()
COUNTER.text = string.format("%s/%s", string.len(TEXT_ENTRY_BOX.text), maxLength)
end
-- Check the length of the text when the text entry box is updated.
local function CheckLength(obj, text)
local len = string.len(text)
if len > maxLength then
TEXT_ENTRY_BOX.text = string.sub(text, 1, maxLength)
end
UpdateChars()
end
-- Connect text entry events
TEXT_ENTRY_BOX.textChangedEvent:Connect(CheckLength)
TEXT_ENTRY_BOX.textCommittedEvent:Connect(CheckLength)
See also: CoreObject.GetCustomProperty | CoreLua.print | UI.SetCursorVisible | UIText.text | UITextEntry.text
Tutorials
Dernière mise à jour:
15 août 2022